ZillHa Shards

What Are Shards?

ZillHa Shards (ZHA) are the native currency of the ZillHa universe — mined on-chain, earned through play, and spent to unlock the worlds within. Every Shard that enters the economy was minted by a real block. Every Shard spent inside ZillHa was burned or returned to the treasury. Nothing is conjured. Nothing is infinite by fiat.

“The coin remembers every hand that held it.”

Shards are built on RandomX — a CPU-favored, ASIC-resistant algorithm that keeps mining accessible to players on everyday hardware. The chain runs at a 30-second block time, producing two blocks every minute around the clock.

Ticker ZHA ZillHa Shards
Atomic Unit ZEST 10¹³ ZEST = 1 Shard
Block Time 30 sec 2 blocks per minute
Algorithm RandomX CPU-favored · ASIC-resistant
Supply Cap Infinite Floor-bounded tail emission
Decimals 13 Finest grain: 1 ZEST

Denomination Ladder

Every Shard is divisible down to a single ZEST — the irreducible atomic unit of the ZillHa economy. Thirteen decimal places of precision means microtransactions are native to the protocol.

Shard 1 10,000,000,000,000
Millishard 0.001 10,000,000,000
Microshard 0.000001 10,000,000
Nanoshard 0.000000001 10,000
Picoshard 0.000000000001 10
ZEST 0.0000000000001 1 · atomic · indivisible

Emission Schedule

The first year runs on aggressive 60-day halvings — six epochs that compress what many chains spread across years into a single founding season. After year one, the chain transitions to a slower 10% decay every 90 days until the permanent floor is reached.

Year 1 — Halvings Every 60 Days

Epoch 1 Days 0–60
20 ZHA
max 24
Epoch 2 Days 60–120
10 ZHA
max 12
Epoch 3 Days 120–180
5 ZHA
max 6
Epoch 4 Days 180–240
2.5
max 3
Epoch 5 Days 240–300
3 ZHA ▲ floor
max 3
Epoch 6 Days 300–360
3 ZHA floor
max 3
Permanent Floor The base reward never drops below 3 ZHA per block — tail emission continues indefinitely. ZillHa Shards have no hard supply cap. The chain breathes.

Post Year 1 — 10% Decay Every 90 Days

After the founding year, each epoch decays the base reward by 10% until the 3 ZHA floor is reached — at which point emission holds steady forever. The chain never goes silent.

Daily Emission Reference — Epoch 1

Base: 20 ZHA/block × 2,880 blocks/day = 57,600 ZHA/day Maximum: 24 ZHA/block × 2,880 blocks/day = 69,120 ZHA/day (burn factor 1.2) Minimum: 16 ZHA/block × 2,880 blocks/day = 46,080 ZHA/day (burn factor 0.8)

Dynamic Emission — Burn-Linked Adjustment

The block reward is not static. Within each epoch it floats in real time, anchored to how much the network is actually burning. When players spend, miners earn more. When spending slows, emission contracts. The chain finds its own equilibrium.

burned_ema = EMA of burned fees per block · 24hr window (2,880 blocks) target_burn = 0.5 × epoch_base_reward burn_factor = clamp(0.8 → 1.2, burned_ema / target_burn) block_reward = clamp(floor=3, epoch_base × 1.2, epoch_base × burn_factor)
Condition Burn Factor Effect
Burn = 50% of base reward 1.0 Emission unchanged
Burn > 50% of base reward > 1.0 Emission increases — max ×1.2
Burn < 50% of base reward < 1.0 Emission decreases — min ×0.8
No burn activity 0.8 Emission at floor pressure
Equilibrium Goal The system reaches equilibrium when burned fees ≈ 50% of the block reward — meaning players are spending approximately as fast as new coins are minted. The EMA window smooths over spikes so a single high-burn day does not permanently distort emission.

Fee Handling

Transaction fees are never paid to miners. Miners receive only the block reward — 100% of it, unsplit. Fees are captured separately on every block and divided between the treasury and the burn address. This preserves mining incentives across the full halving schedule while ensuring every transaction contributes to the network’s long-term health.

Miner 100% of block reward
fees excluded entirely
Treasury 50% of all block tx fees
coinbase output[1]
Burn 50% of all block tx fees
provably unspendable

Every coinbase transaction contains exactly three outputs: the full block reward to the miner, 50% of fees to the treasury, and 50% of fees to the burn address. The burn address is provably unspendable — all outputs sent to it are permanently destroyed and publicly auditable on-chain.

The Game Economy

Shards flow into ZillHa through mining and out through play. Every world you enter, every retry you attempt, every branch you unlock costs Shards. Some of those Shards burn. Some return to fund the worlds ahead. None are invented out of thin air.

  • World entry cost
  • Retry costs
  • Branch unlocks
  • Cosmetics
  • Upgrades
“Every choice has a price. The ledger does not forget.”

The primary sink is world entry — the act of stepping into an authored world costs Shards commensurate with its length and tier. Secondary sinks reward persistence: retrying a failed path, unlocking a hidden branch, or acquiring something that marks your journey through the archive.

Difficulty Adjustment

The network targets 30-second blocks using LWMA-3 — a difficulty algorithm specifically suited to small networks with variable hashrate. When players connect to mine between sessions the chain adapts quickly and cleanly, without the wild oscillations that plague simpler algorithms on young networks.

ParameterValue
AlgorithmLWMA-3
Window60 blocks (~30 minutes)
Target30 seconds
Blocks per minute2
Blocks per day2,880
Blocks per year1,051,200

Privacy & Protocol

ZillHa Shards inherits the full cryptographic stack of the CryptoNote lineage — every transaction is private by default. Amounts are hidden. Senders are indistinguishable from decoys. Receivers generate one-time addresses that cannot be linked across the chain. Privacy is not an opt-in feature. It is the base layer.

Cryptographic Layer

PrimitiveWhat It Does
Ring Signatures Transaction inputs are indistinguishable from decoys — the real sender is hidden inside a ring of plausible signers
RingCT Amounts are concealed using Pedersen commitments — no observer can read how much was sent
Bulletproofs+ Zero-knowledge range proofs that verify amounts are valid without revealing them — no trusted setup required
Stealth Addresses One-time addresses generated per transaction — the receiver’s identity is never linkable on-chain
CLSAG Efficient ring signature scheme replacing MLSAG — smaller proofs, faster verification, same privacy guarantees

Proof of Work

Mining on ZillHa Shards uses RandomX — an algorithm engineered from the ground up to be CPU-optimal and hostile to ASICs and GPU farms. Consumer hardware competes on equal footing. A player mining between sessions on a laptop is a legitimate participant in the network, not an afterthought.

Network Layer

FeatureWhat It Does
Dandelion++ Transactions propagate through a privacy stem phase before broadcasting — the originating IP address is obscured from network observers
I2P / Tor Native support for anonymous routing layers — nodes and wallets can operate entirely within I2P or Tor for full network-layer privacy
“The archive knows what you chose. The chain does not know who you are.”